Target John

Target John is a competition where participants receive several details about a real target and they have to find out information about that specific person or group.

During the competition, participants will face challenges from many cyber security fields such as forensic, penetration testing, networking but in the end, they will have to spy the target gathering as much information is possible, hijacking his account without any notice, backdoor his devices, getting pictures and so on.

The competition will be really fun, engaging and it will be like a breath of fresh air for all the security specialists, Information Security Enthusiasts and less technical persons.

Be sure to pre-register for Target John to reserve your spot and make the most of it! Just use the Registration button to your right and fill in the details.

Goal of the Competition

/ Execute the list of tasks in order to get closer to John.

/ When teams sign up to play, we provide them with a printed list containing items that teams must turn in for points.

/ Some items must be brought to the table, others may be performed.

/ From time to time, an item on the list can be delivered as photographic or video evidence.

/ All attendees are encouraged to join this competition and can register at the Hacking Village Registration Desk.

Rules of Engagement

/ The judge is always right and his decision is final. Your argument is invalid.

/ We don’t care how you acquire the items.

/ Points are awarded based on item’s corresponding value.

/ Bonus points may be awarded for extreme style and creativity.

/ Maximum team size == 1 player.

/ We reserve the right to keep the things you turn in.

/ DefCamp is NOT responsible for death, dismemberment, arrest, catching fire, mokingjays, or making poor decisions.

/ Team with the most points wins the game.

Terms & Conditions of the competition are available here.​

PRIZES

TBA

SPONSORED BY

HACKING VILLAGE

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Sponsors & Partners

They help us make this conference possible.

POWERED BY

Orange Romania is the leader of the local telecom market and part of the Orange Group, one of the largest global telecommunications operators, connecting hundreds of millions of customers worldwide. With over 11 million customers and an annual turnover exceeding 1.5 billion euros, Orange Romania connects 1 in 2 Romanians and offers an extensive range of communication solutions to its customers, both individual users and companies, from basic services up to complete voice services, fixed and mobile data, TV services or smart home services, but also mobile financial services. Orange is also a leader in innovation investing yearly over 200 million euros in network infrastructure and R&D initiatives in Romania. In the past 3 years Orange has launched two 5G Labs in Bucharest and Iasi, that aim to support researchers, startups and companies to test their 5G solutions in advance. In addition, Orange is a long-term supporter of the startup ecosystem through the Orange Fab accelerator program designed to support entrepreneurs in the development of innovative products and their distribution locally and internationally. 

Orange Services was created in 2013 and is a 100% owned subsidiary of Orange Group. As a technology services company, our DNA is in IT, but our teams also work in other domains including mobile networks and a number of commercial and business functions. Orange Services is one of the largest technology hubs in the Orange Group, working internationally for both Orange corporate functions and country operations. Through a unique combination of cutting edge know-how and expertise, our teams provide a broad range of services: development and supervision of IT services in domains such as Big Data, Cloud, M2M, IoT, TV, Connected Objects; design and development of IT infrastructure and desktop solutions; testing & planning for mobile networks; implementation of supply chain solutions and also improvement of commercial & business performance including BI, CRM, Analytics, Digital learning and Customer Care. Visit us on LinkedIn.

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