Use only the provided targets
/Only test games, programs, services, and systems that are part of HackTheGame Village.
/Do not test systems that are outside the competition scope.
Do not attack real games or external services
/Do not attack commercial games, public game servers, Steam, Epic Games, Discord, DefCamp systems, or other external services.
/These systems are not competition targets.
Do not attack other participants
/Do not access or modify another participant’s computer, account, challenge instance, network traffic, or data.
Do not attack the competition infrastructure
/Do not attack the scoreboard, challenge platform, network equipment, access points, administration systems, or hosting systems.
/If you find a security problem in the competition infrastructure, tell an organizer.
Do not perform Denial-of-Service attacks
/Do not intentionally stop, damage, or overload a shared service.
/A Denial-of-Service attack is permitted only when a challenge clearly requires it.
Game hacking tools are permitted
You can use:
/Debuggers
/Disassemblers
/Decompilers
/Memory editors
/Packet analyzers
/Scripts
/Mods
/Trainers
/Other security tools
/You can also make your own tools.
Creative solutions are permitted
/A challenge can have more than one valid solution.
/An unintended solution is valid if it stays inside the competition scope and does not break these rules.
/If you find an unusual solution, show it to the organizers.
Do not share flags
/You can discuss techniques and concepts with other participants.
/Do not give flags or complete challenge solutions to other participants during the competition.
Report infrastructure problems
/If you find a security problem that is not part of a challenge, stop testing it.
/Tell an organizer as soon as possible.
Respect participants and organizers
/Do not intentionally disrupt another participant.
/Harassment, abuse, or repeated violations of these rules can result in disqualification.